I hadn’t bothered to keep my project up to date in source control (a decision whose stupidity is only really considered in hindsight) and as a result the only remaining copy of the project I could find was from the beginning of the summer, not long after the game jam. But all that changed in an afternoon, when my backpack get stolen with my laptop, wacom tablet, and all my game’s design notes inside. By October, I had an almost completed game that I felt pretty good about. I threw myself into the work in my off-time. By the end of the jam, I had a working prototype that I refined over the next few months. The theme was “Motherhood,” and the idea was that I would give this game as a present to my mom when I completed it. I started Growing at a game jam in May 2011. That’s my fault! I’m going to be more open about future game projects. The rest of you probably know little to nothing about the game, or even that Growing is a game. That’s what’s UP! Many of you who know me well know this is a pretty big deal for me. You can also get to it via the Games section of my blog. YEAH, I’ve released my game! Here’s a link to the landing page.
Growing is Complete! Posted by Corey Nolan on August 7th, 2013 in Development, Growing